|This article is part of the COLLADA products directory|
|Adding to the list of products|
The OpenSceneGraph is an open-source, high-performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization, and modelling. Written entirely in Standard C++ and OpenGL, it runs on all Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX, and FreeBSD operating systems.
Among a whole list of other formats, OSG also supports reading and writing of 1.4.1 COLLADA files. The plug-in currently supports the visual scene node hierarchy, geometry, basic materials and uses OpenSceneGraph OSG plugin extensions to store specific OSG node info. The current plug-in is based on COLLADA DOM 2.2 using the 1.4 libraries.
Downloads and licensing
OpenSceneGraph is open-source, so full source code is provided, and can be copied, modified, and used free of charge for commercial and noncommercial use. Access to the source allows end users greater flexibility in how they develop, debug, and deploy their applications. They gain productivity and freedom by being able to leverage the tool chain in accordance with their own release cycles.
Downloads of binaries and source can be found in the Downloads section of the openscenegraph.org website.
OpenSceneGraph is released under the OpenSceneGraph Public License, which is based on the Lesser GNU Public License (LGPL), permitting the software to be used free of charge across the full spectrum of commercial and open-source applications. Furthermore, it allows both static and dynamic linking of the OpenSceneGraph libraries without restricting the licensing of the user's software.
Professional support and services
- Confidential Professional Support
- Bespoke development