COLLADA is a COLLAborative Design Activity for establishing an open standard digital asset schema for interactive 3D applications. It involves designers, developers, and interested parties from within Sony Computer Entertainment America (SCEA) as well as key third-party companies in the 3-D industry. With its 1.4.0 release, COLLADA became a standard of The Khronos Group Inc., where consortium members continue to promote COLLADA to be the centerpiece of digital-asset toolchains used by the 3-D interactive industry.
COLLADA™ defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse 3D authoring and content processing tools to be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL® Shading Language, Cg, CgFX, and DirectX® FX.
glTF - runtime asset format for WebGL, OpenGL ES, and OpenGL
The "glTF" project aims to define a final stage OpenGL Transmission Format to enable rapid delivery and loading of 3D content by WebGL, OpenGL, and OpenGL ES APIs. glTF together with COLLADA comprise a standards-based content pipeline for rich 3D web and mobile applications. glTF Specification is a work-in-progress from the COLLADA Working Group; it is not an official Khronos-ratified specification yet. It is incomplete and subject to change. The draft specification and related converters and loaders are available on github.
COLLADAMax and COLLADAMaya are new implementation of a 3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file, released under an MIT-license. In contrast to other existing COLLADA exporters, these new plug-ins do not store the COLLADA document in an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance.
The COLLADA intermediate language specification is intended to standardize 3D data, but there’s a wide variation in the way applications work with COLLADA files. To help developers adhere to the standard and create 3D tools that work together seamlessly, the Khronos Group created the COLLADA Conformance Test Suite (CTS).
Information about products that provide COLLADA plug-ins or that import or export COLLADA. This information is submitted by various vendors and users. To assure that implementations of Khronos specifications meet a consistent standard of the highest quality, the Khronos Group maintains Adopter Programs that provide access to conformance tests for verification by Khronos that a product or implementation conforms to the specification. To find out how you can use the COLLADA trademark (in text or logo form) in association with your product please visit Khronos Adoption and Conformance Testing.
The COLLADA extensions directory is where vendors may follow the official COLLADA Extensions Process, to publish their extensions. These extensions are based on the COLLADA extensibility mechanisms that involve the use of the following elements: <extra>, <technique>, and <input>. Parametrization of effects is left out of this definition.
The COLLADA Document Object Model (DOM) is a C++ library for loading and saving COLLADA data. The latest official release of the DOM is version 2.2, which is available as a download on Sourceforge.
COLLADA Coherency Test
COLLADA Coherency Test is a command-line version of CoherencyTest from COLLADA Refinery. It checks whether a COLLADA dae file is coherent (properly composed). It is built using the COLLADA DOM library on Sourceforge. It is developed in C/C++ and built using MSVC.
Getting Started with COLLADA
A collection of articles containing COLLADA tutorials, annotated examples and user guides
Paris ACM SIGGRAPH, in association with IRCAM and the CNRS, invites you to a conference on the subject of standards and open libraries in the animation and video game industries. Erik Noreke from The Khronos Group will be presenting the Khronos Group as well as the latest developments in the standards they manage. Read More
ARES Security Corporation has announced AVERT 7, which improves the software's modeling capability with the use of the COLLADA model format. This format greatly enhances the re-usability of existing models in both open source and propriety data sources as well as use 2D & 3D geometry from existing data stores such as computer-aided design (CAD) and geographic information systems (GIS). AVERT visually depicts, analyzes and optimizes physical security. Read More
Autodesk has introduced Maya LT, an affordably priced but powerful 3D animation tool for indie game developers. Through support for FBX export, Maya LT can be used for game engines like Unity Engine and Unreal Engine and content creation for Second Life. The FBX converter can export from Maya LT into Collada DAE format. Read More
Dr Rémi Arnaud from AMD offers a great review the WebGL community and a round up of just how fast WebGL is catching on, from SIGGRAPH 2013. "The SIGGRAPH 2013 WebGL BOF definitely had the kind of energy and vibrant community that I took for granted when at Silicon Graphics, but have since learned is rare. WebGL is an enabler;" writes Remi. Read More