COLLADA is a COLLAborative Design Activity for establishing an open standard digital asset schema for interactive 3D applications. It involves designers, developers, and interested parties from within Sony Computer Entertainment America (SCEA) as well as key third-party companies in the 3-D industry. With its 1.4.0 release, COLLADA became a standard of The Khronos Group Inc., where consortium members continue to promote COLLADA to be the centerpiece of digital-asset toolchains used by the 3-D interactive industry.
COLLADA™ defines an XML-based schema to make it easy to transport 3D assets between applications - enabling diverse 3D authoring and content processing tools to be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL® Shading Language, Cg, CgFX, and DirectX® FX.
glTF - runtime asset format for WebGL, OpenGL ES, and OpenGL
The "glTF" project aims to define a final stage OpenGL Transmission Format to enable rapid delivery and loading of 3D content by WebGL, OpenGL, and OpenGL ES APIs. glTF together with COLLADA comprise a standards-based content pipeline for rich 3D web and mobile applications. glTF Specification is a work-in-progress from the COLLADA Working Group; it is not an official Khronos-ratified specification yet. It is incomplete and subject to change. The draft specification and related converters and loaders are available on github.
COLLADAMax and COLLADAMaya are new implementation of a 3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file, released under an MIT-license. In contrast to other existing COLLADA exporters, these new plug-ins do not store the COLLADA document in an intermediate data model but writes it directly to file. This leads to a dramatic reduction of memory consumption and to much better performance.
The COLLADA intermediate language specification is intended to standardize 3D data, but there’s a wide variation in the way applications work with COLLADA files. To help developers adhere to the standard and create 3D tools that work together seamlessly, the Khronos Group created the COLLADA Conformance Test Suite (CTS).
Information about products that provide COLLADA plug-ins or that import or export COLLADA. This information is submitted by various vendors and users. To assure that implementations of Khronos specifications meet a consistent standard of the highest quality, the Khronos Group maintains Adopter Programs that provide access to conformance tests for verification by Khronos that a product or implementation conforms to the specification. To find out how you can use the COLLADA trademark (in text or logo form) in association with your product please visit Khronos Adoption and Conformance Testing.
The COLLADA extensions directory is where vendors may follow the official COLLADA Extensions Process, to publish their extensions. These extensions are based on the COLLADA extensibility mechanisms that involve the use of the following elements: <extra>, <technique>, and <input>. Parametrization of effects is left out of this definition.
The COLLADA Document Object Model (DOM) is a C++ library for loading and saving COLLADA data. The latest official release of the DOM is version 2.2, which is available as a download on Sourceforge.
COLLADA Coherency Test
COLLADA Coherency Test is a command-line version of CoherencyTest from COLLADA Refinery. It checks whether a COLLADA dae file is coherent (properly composed). It is built using the COLLADA DOM library on Sourceforge. It is developed in C/C++ and built using MSVC.
Getting Started with COLLADA
A collection of articles containing COLLADA tutorials, annotated examples and user guides
The Khronos Group has loaded some of the slide set from the GDC 2014 sessions online. Included in this uploaded are slides from OpenCL, OpenGL ES, OpenGL Efficiency, OpenGL, OpenVX, SYCL for OpenCL, Volumerics OpenCL RT Graphics and the Khronos Press Briefing. All presentations are also available via Slideshare. Read More
The Khronos Group DevU sessions at GDC 2014 are happening this week. We're looking forward to seeing everyone for lots of learning, prizes and refreshments. Complete details are online for our 7 DevU sessions. The sessions will take place on the 19th and 20th of March as well a joint press conference with the PC Gaming Alliance on March 19th. This not to be missed 2 day event is packed with lots of guest speakers from many companies. Seating is reserved and signup pages are available for each session here: OpenCL, OpenVX, OpenGL ES, OpenGL, WebCL, COLLADA, WebGL.
Cesium has introduced full support for glTF models. A demo with example aircraft, ground vehicle, and character models is available. There is also a tutorial on how to use the Cesium API for glTF, and a tool to convert COLLADA to glTF (based on COLLADA2GLTF).
The schedules for the COLLADA, glTF and WebCL meetups are now online. COLLADA has a great line up of speakers including the COLLADA work group chair Fabrice Robinet, Tony Parisi from Vizi and co-creator of the COLLADA technology, Remi Arnaud. Read More